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Learning experience 3, Activity 2: Hei tama tū tama

Intended outcome(s)

The students could:

Suggested approach

Hei Tama Tū Tama, like many early games, was designed to encourage mental dexterity. Even though the winning was important, it was the way in which competitors won that was the focus. The cheeky cajoling, the smile and grimace to put your opponent off were all part of the game. The pedagogy is ako, in which games are always supportive.

This game is played using the upper body, arms, and hands, ensuring a balanced position.

Positions

Hands on hips. Both forearms raised, fists clenched, and elbows to the side. Right forearm raised with clenched fist, left hand on hip. Left forearm raised with clenched fist, right hand on hip.

Rules

Students demonstrating the hand game 'Hei tama tū tama'.

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Level 2

The students play the game Hei Tama Tū Tama in pairs, then form teams of four and play the game as a round robin. Winners will be established within the group and the group will continue the games to determine rankings – one, two, three, or four.

The class will then split into new groups, based on their rankings of ones, twos, threes, and fours, and play the game as a round robin again. The class will decide at what stage their games will terminate, for example, a group winner, one class winner.

In their second set of groups, the students discuss and determine tactics and dynamics of the game, what it takes to win, what it takes to outsmart an opponent, how they feel when they win and/or lose.

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