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Learning experience 3, Activity 3: Whakaropiropi ai

Intended outcome(s)

The students could:

Suggested approach

Whakaropiropi Ai is played with two people facing each other. The two will start the game by beating their thighs with the palms of their hands in unison.

One of the two, the defender, will begin the game by calling to the other, "Whakaropiropi ai", and the challenger replies "Āe".

The defender then calls "Tēnei mea te hōmai" and chooses one of the five actions described below:

Both fists clenched. Fingers extended and pointing away from the body. Fingertips touching to form an A shape. Fingertips touching to form a V shape. Right extended fingers on top of the left extended fingers.

The challenger then replies with "Hōmai" and chooses a different action to the defender. This continues to and fro until one player unwittingly does the same action as the other. In other words, one player has been "tricked" into doing the same action as the other player.

At the completion of the game, the students will discuss how the points are won.

The students then get into teams of four and play Whakaropiropi Ai in a round robin as for Hei tama tū tama.

Students demonstrating the hand game 'Whakaropiropi ai'.

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As a class, the students share different responses from their group about winning and losing, and how people behaved differently. Have the students make a list of these behaviours.

The students identify the impact of some behaviours on relationships and friendships between class members and identify how to show acceptance of success and disappointment and discuss the importance of playing games such as these hand games "just for fun".

The students play a further round of one of the hand games (Hipitoitoi, Hei tama tū tama, Whakaropiropi ai) and use behaviours and strategies that enable them to play competitively and fairly. The students reflect on their own play and identify how they behaved differently.

The students can consider questions such as:

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