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Learning Languages Series: Spanish | Battleships local navigation

Battleships

Overview

Purpose

Vocabulary reinforcement

Learning outcome

Students can recognise and respond to specific vocabulary in Spanish.

Skills
Type

Pair activity

Related units in ¡Sí! kit

Instructions

Instead of the number coordinates used in the traditional battleships game, this variation uses Spanish names of animals and colours.

Materials

To download the grids template, select from the following Word or PDF formats:

Make one copy for each student.

Steps
  1. Divide students into pairs and give each student two copies of the grid.
  2. Without their partner seeing, students colour in four ships anywhere on their own grid, using the same numbers of squares as the ships listed below the grid.
  3. The two students take turns to try to 'hit' each other's ships, by calling the coordinates in Spanish, for example, "negro, oveja".
  4. If a ship is hit, the student who owns it must say "sí", and both students put a cross onto that square. If there is no hit, the receiving student says "no" and their partner draws a circle in that square on their copy of their opponent's grid.
  5. When all the squares covered by a ship have been hit, the student who owns it must tell their partner which ship has gone.
  6. The activity continues until all the ships are hit. The winner is the player with the last surviving ship.

Tips

Variations

Adapt for use with any unit by changing the words for the coordinates. For example, use numbers and the days of the week, or times and activities.

Further learning

Students respond to the specific vocabulary by drawing the required animal in that colour. This can be done in pairs or as a team relay. For the relay version, the leader of each team calls out a colour and an animal, and their team member whose turn it is races up to the board and draws the animal with that colour.


Language to use

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