MAKING SENSE OF THE PHYSICAL WORLD: LEVEL 1
ACHIEVEMENT OBJECTIVES
Students can
1,2 and 3. share and clarify their ideas about easily observable
physical phenomena, e.g., heating, cooling, floating, sinking, magnetism, moving,
sound making;
4. describe uses of items of everyday technology, and, in simple
terms, suggest how they work, e.g., mechanical egg beaters, drills, playground
equipment, wind-up toys, rubber bands, snips.
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SAMPLE LEARNING CONTEXTS
- Shadows in the playground
- Keeping ourselves warm
- Māori musical instruments
- Torches
- Drying things
- Making music
- Floating and sinking
- Puoru
- Magnets
- Ko ahau
- Ranginui
- Tangaroa
- Nga take o te ao
- Korero
POSSIBLE LEARNING EXPERIENCES
Students could be learning by:
- making a plasticine boat to carry as many coins as possible;
- making a bottle orchestra to find the pattern that links water level and pitch;
- reporting on the fastest way to melt ice cubes in the classroom;
- making magnetic mazes, and timing students' performances with an egg timer;
- drying a wet cloth in different places around the school to establish the most suitable drying conditions;
- recording results of investigations into objects which float or sink;
- drawing, and talking about, a collection of common household appliances to clarify ideas about how they are used;
- helping establish rules for the safe use of electrical appliances;
- taking a turn at being classroom computer monitor;
- investigating ways of making a brick slide more easily down a gentle slope;
- stacking blocks to form an arch.
ASSESSMENT EXAMPLES
Teachers and students could assess the students':
- ability to identify the link between water level in a bottle and the sound produced when the bottle is tapped, when the students draw where the water level on a bottle would need to be in order to obtain high (and low) notes;
- ability to classify or compare, when the students make a chart of different objects in the classroom which are or are not attracted to a magnet;
- knowledge about the uses of technology, when the students explain how to operate a classroom cassette recorder to record and play back;
- ability to explain how a piece of technology is used, when the students describe what happens when a motorised toy is wound up and released;
- ability to identify the cutting action of a pair of snips, when the students draw a picture of them.
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