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MAKING SENSE OF THE PHYSICAL WORLD: LEVEL 1

ACHIEVEMENT OBJECTIVES

Students can

1,2 and 3. share and clarify their ideas about easily observable physical phenomena, e.g., heating, cooling, floating, sinking, magnetism, moving, sound making;

4. describe uses of items of everyday technology, and, in simple terms, suggest how they work, e.g., mechanical egg beaters, drills, playground equipment, wind-up toys, rubber bands, snips.

SAMPLE LEARNING CONTEXTS

  • Shadows in the playground
  • Keeping ourselves warm
  • Māori musical instruments
  • Torches
  • Drying things
  • Making music
  • Floating and sinking
  • Puoru
  • Magnets
  • Ko ahau
  • Ranginui
  • Tangaroa
  • Nga take o te ao
  • Korero

POSSIBLE LEARNING EXPERIENCES

Students could be learning by:

  • making a plasticine boat to carry as many coins as possible;
  • making a bottle orchestra to find the pattern that links water level and pitch;
  • reporting on the fastest way to melt ice cubes in the classroom;
  • making magnetic mazes, and timing students' performances with an egg timer;
  • drying a wet cloth in different places around the school to establish the most suitable drying conditions;
  • recording results of investigations into objects which float or sink;
  • drawing, and talking about, a collection of common household appliances to clarify ideas about how they are used;
  • helping establish rules for the safe use of electrical appliances;
  • taking a turn at being classroom computer monitor;
  • investigating ways of making a brick slide more easily down a gentle slope;
  • stacking blocks to form an arch.

ASSESSMENT EXAMPLES

Teachers and students could assess the students':

  • ability to identify the link between water level in a bottle and the sound produced when the bottle is tapped, when the students draw where the water level on a bottle would need to be in order to obtain high (and low) notes;
  • ability to classify or compare, when the students make a chart of different objects in the classroom which are or are not attracted to a magnet;
  • knowledge about the uses of technology, when the students explain how to operate a classroom cassette recorder to record and play back;
  • ability to explain how a piece of technology is used, when the students describe what happens when a motorised toy is wound up and released;
  • ability to identify the cutting action of a pair of snips, when the students draw a picture of them.

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